using System;
using System.Collections.Generic;
using FPLibrary;

namespace PathX.Unity
{
    partial class PathGridManager
    {
        private class RuntimePathGridManager : IPathGridManager
        {
            private List<IGrid> gridList;

            public RuntimePathGridManager()
            {
                gridList = new List<IGrid>(10);
            }

            public IGrid GetGrid(FPVector pos)
            {
                throw new NotImplementedException();
            }

            public Cell GetCell(FPVector pos)
            {
                throw new NotImplementedException();
            }
        }
    }
}